If your new window graphic classifies as fantasy, go to "category": "Standard" and add the latest id at the very end of the id. Then add the same ID based on which category you want to set it to. This scripting tool deals with general commands such as Menu, Party and Actor commands.It helps modifying these commands without having to worry about their index in the window.NEW: Version 1.5 supports commands substitution based on actor’s class ID.Search for class RPG::Class and edit the commands array.At the very end of "category": "All" add your newest window graphic such as "051".Go back to parts folder and open setting.json.
They should be named after the symbol of the corresponding command. Ring menu icons must be png files, 3232 px. Make sure to add a thumb image on your newly created graphic as well! RPG Maker MV Ring Menu transforms default menu into a ring menu. The thumbs folder is a small preview of your newly made window graphic to display on the tool itself.Once you are done, simply name your new graphic as "Window_ID0XX" 0XX being the new number.Window_ID050 is a template that you can follow. You will get access to the following files: MV - Info Menu Pro 5.0.3 11 kB. This is where you will place the new Window Graphics you wish to use. In order to download this RPG Maker Plugin you must purchase it at or above the minimum price of 9.75 USD. You can also add your own original window graphic parts! This is how it will modify the windows of your game. NOTE: MADO installs a plugin to your desired project.